INTERACTIVE EXPERIENCES / 08 PROJECTS

Play, by
design.

Worlds that invite participation. Draw a fighter, restore a landscape, or discover a neighborhood through authored, responsive play.

Doodle Rumble gameplay capture showing two drawn fighters in a studio arena
FEATURED WORLDDoodle RumbleGODOT / MACOS
08 PROJECTS / AUTHORED WORLDS / CREATIVE INPUT

Published builds, playable browser projects and prototypes. Each card explains what you can explore today.

THE INTERACTIVE PORTFOLIO

Eight ways
into a world.

Real captures from the current combined portfolio. Availability and validation notes follow each project.

Doodle Rumble gameplay capture from the supplied games catalog01 / 08
Godot / macOS

Doodle Rumble

Draw it. Build it. Bring it into the fight.

Draw or import a fighter, assemble its parts and test it in combat with local multiplayer.

Project status

Downloadable macOS build. Published v0.7.7 differs from later main-branch fixes; not release-complete polish.

Builds & release notes (opens in a new tab)
Doodle Rally gameplay capture from the supplied games catalog02 / 08
Godot / macOS

Doodle Rally

A doodle-world kart racer.

Race seven rivals over three courses with drifting, items and saved progress.

Project status

Downloadable macOS build. Source documentation is newer than the latest published release.

Builds & release notes (opens in a new tab)
Runaway Doodle gameplay capture from the supplied games catalog03 / 08
Godot / macOS

Runaway Doodle

Draw the road through a stationery world.

Shape ink routes across an authored 2.5D adventure with postcards and endless play.

Project status

Published macOS build v0.1.36; the image shows an earlier packaged build. The linked release is not public.

Portfolio project
Lunchbox Rush gameplay capture from the supplied games catalog04 / 08
Unity / macOS + browser

Lunchbox Rush

Make every piece fit before lunch.

Pack 60 authored lunches across six chapters with rotating shapes, adjacency rules and a choice of timers.

Project status

Playable candidate; human family playtesting and broad usability validation remain open.

Portfolio project
Lumen gameplay capture from the supplied games catalog05 / 08
Unity / macOS

Lumen

A small black cat. A world of lost light.

Explore floating ruins, reveal hidden paths and restore light alongside a lantern-bearer.

Project status

Private-source macOS playtest; Intel runtime unverified. Ad hoc signed and not notarized.

Portfolio project
Bellyfloat gameplay capture from the supplied games catalog06 / 08
Phaser / browser

Bellyfloat

Drift, gather and share a quieter day.

Move through three watercolor coves, gather shellfish and meet small challenges without a harsh failure loop.

Project status

Playable browser project; session goals and physical mobile playtesting remain unmeasured.

Play in browser (opens in a new tab)
Neighborhood Tails gameplay capture from the supplied games catalog07 / 08
Browser / desktop + touch

Neighborhood Tails

A cat’s daily life, one neighborhood at a time.

Explore five connected spaces, stalk, pounce, carry gifts and build a daily routine.

Project status

Private-source vertical slice with a public browser build; physical mobile validation incomplete.

Play in browser (opens in a new tab)
Resonance gameplay capture from the supplied games catalog08 / 08
In development / prototype

Resonance

Real guitar input as a combat language.

Answer melodic call-and-response encounters using six string lanes and fret cues.

Project status

Guitar and keyboard prototype; physical-guitar validation ongoing. The image shows keyboard-preview gameplay.

In development

PLAY & PARTNERSHIP

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